VR Technology – the Future of Humanity

Several decades ago we could only dream about some things which are now a part of daily routine. Nowadays VR sphere is going ahead and the configurations of different systems are evolving to meet the needs of a particular application. For example, on gaming platforms, special attention will be paid to the sound t, while the military sphere will develop mainly AR and output of various types of data.

Actually, the era of consumer VR was marked by the launch of the Samsung Gear VR mobile headset. The next important step was the r emergence of non-autonomous accessories — that is, connected to a powerful computing device through a cable — Rift and Vive. The analysts have already predicted that by 2020 the market share of virtual reality systems will reach $30 billion.

Recent reports on the issue contain a lot of useful information for both skeptics and VR enthusiasts. In any case, both will find it difficult to argue with the main forecast: it will take only several years before this technology market becomes one of the most fundamental.

Sooner or later IT professionals will develop a certain application that will transfer social networks to virtual reality. This outstanding innovation will result in a real boom of respective content and devices.

Developer Expectations

The success of the immersive world depends to a high degree on the development and availability of content that is interesting to users. They should have a desire to pay for it. While the number of developers of VR-content is steadily growing, let’s observe some possible trends & challenges:

  • The expert claims that IT teams expect the industry to grow by 200-300% by 2019 and believe that the “turning point” will come in two or three years. “
  • One of the main vectors of the industry development will be the creation of autonomous headsets. In order to use them, you will not need to connect to any computer or smartphone.  Instead, all computing and communications systems will be integrated into one gadget. It is assumed that Google and GameFace Labs have been already working on such projects. A positive outcome will contribute to the growth of the entire industry.

The autonomous headset that works without additional computing power, wires, or other interfering things will spin up the popularity of VR among ordinary users. Getting rid of unnecessary devices is a turning point for a major breakthrough and this will be our new future.

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